VI$IONAVATAR LAB 03

VI$ION / AVATAR LAB

Your next form.

Build it. Find your balance. Take it into the world.

Same avatar. Same four forces.
A whole new way to play.
Connecting your four forces…
AWAITING CALCULATION
Loading live avatar…
Weapon/100

MECH / AVATAR 01

Sentinel

Steel resolve. Your four forces, equipped.
Drag to orbit · Scroll or pinch to zoomTap Move avatar to rotate or zoom.

THE RIPPLE EFFECT

What changes?

Current picture → your what-if.

Credit

Not entered

Equity

Not entered

Cash flow

Not entered

Liquid reserves

Not entered

NEXT STOP / THE ARCADE

One avatar. New worlds.

Take your four forces out for a spin.

4 PLAYABLE EXPERIENCES · 1 CONCEPT
PLAYABLE DEMO

QUICK PLAY / 45 SECONDS

Pulse Range

Move. Aim. Fire. Feel your loadout respond in a no-fail training arena.
PLAYABLE 3D PROTOTYPE

CHASE ACTION / THREE LEVELS

Debtbreak

Dodge their fire, stop nearby Debt‑Onators from combining, and destroy each Principle to stop production.
PLAYABLE PROTOTYPE

ARCADE DEFENSE / THREE WAVES

Debt Invaders

Hold the line. Cash flow sets your fire rate, capital powers shields, collateral builds cover, and credit sizes your ship.
PLAYABLE PROTOTYPE

SIDE-SCROLLING SHOOTER / THREE LEVELS

Wants vs. Needs

Run, jump and shoot past coffee cups and fast food. Face Land Lord, Car Magedon and Mortgage Maniac at the end of each street.
GAME CONCEPT

WORLD BUILDING / FUTURE WORLD

Canopy

Build a living world around your avatar. Small actions create room to grow.

THE VI$ION ENGINE

A complicated life.
Four simple forces.

Cash flow, capital, collateral and credit turn a financial picture into an avatar. See what changes. Keep the decision yours.

Understand your four forces +

Cash flow: the breathing room in your monthly income and spending.

Capital: the liquid reserves available to meet expenses.

Collateral: your equity position across assets and debt.

Credit: borrowing access represented by the score you enter. A blank score stays unknown.

The attributes use a 0–100 display scale. Negative dollar values stay visible. There is no combined financial grade or recommended decision.

How does this become a game? +

Your four forces become a game loadout. In Debtbreak, cash flow changes ammunition and firing speed, reserves absorb unshielded hits, equity changes armor, and credit changes signal reach.

Each Principle continuously creates Debt‑Onators until it is destroyed, with output tied to hangar LTV. Debt‑Onators shoot at the player and combine when they get close, growing larger and requiring more shots. Each unshielded hit cuts the player’s remaining reserves in half; depleted reserves end the run.

Level 1 starts with one Principle and a Collector, level 2 has two Principles, and level 3 has three Principles and a Collector. Each Principle produces Debt‑Onators during play.

Avalanche mode targets the highest-rate enemy first only when the cash-flow gun can sustain the extra ammunition. The game cannot spend money, pay debt, or change your actual financial picture.

Sentinel and Verdant are original articulated 3D characters. The same model responds to inputs in the hangar and moves, fires and shields inside Debtbreak. Concept illustrations remain available as a separate view.