PLAYABLE DEMOQUICK PLAY / 45 SECONDS
VI$ION / AVATAR LAB
Build it. Find your balance. Take it into the world.
MECH / AVATAR 01
THE RIPPLE EFFECT
Current picture → your what-if.
Credit
— —Not enteredEquity
— —Not enteredCash flow
— —Not enteredLiquid reserves
— —Not enteredNEXT STOP / THE ARCADE
Take your four forces out for a spin.
THE VI$ION ENGINE
Cash flow, capital, collateral and credit turn a financial picture into an avatar. See what changes. Keep the decision yours.
Cash flow: the breathing room in your monthly income and spending.
Capital: the liquid reserves available to meet expenses.
Collateral: your equity position across assets and debt.
Credit: borrowing access represented by the score you enter. A blank score stays unknown.
The attributes use a 0–100 display scale. Negative dollar values stay visible. There is no combined financial grade or recommended decision.
Your four forces become a game loadout. In Debtbreak, cash flow changes ammunition and firing speed, reserves absorb unshielded hits, equity changes armor, and credit changes signal reach.
Each Principle continuously creates Debt‑Onators until it is destroyed, with output tied to hangar LTV. Debt‑Onators shoot at the player and combine when they get close, growing larger and requiring more shots. Each unshielded hit cuts the player’s remaining reserves in half; depleted reserves end the run.
Level 1 starts with one Principle and a Collector, level 2 has two Principles, and level 3 has three Principles and a Collector. Each Principle produces Debt‑Onators during play.
Avalanche mode targets the highest-rate enemy first only when the cash-flow gun can sustain the extra ammunition. The game cannot spend money, pay debt, or change your actual financial picture.
Sentinel and Verdant are original articulated 3D characters. The same model responds to inputs in the hangar and moves, fires and shields inside Debtbreak. Concept illustrations remain available as a separate view.